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EMPIRE (Freq 0)


1 - TIE Interceptor:

Imperial dogfighter, fast to offense, quick to react. Armed with twin l3's, that pack a punch in dogfights, but even more so, with bouncies in enclosed spaces. Ensure to green before dropping back for base defense.

[ Technical Specifics ]

2 - TIE Bomber:

Devastatingly strong, with l3 protons and greenable l3 ion cannon. Best in bombing hallway defense and for outer perimeter defense. Wall bombing from the outside is a this imperial bomber's trademark. Where this baby lacks in maneuverability, it makes up in firepower. Hit em hard, before they hit you.

[ Technical Specifics ]

3 - Assault Gunboat Prototype:

The empire's latest invention, involving a hybrid craft of the earlier model Gunboat, and Boba Fett's Slave II's cloaking drive. Use for cloaked, stealthed attacks. Creeping into enemy bases under the cover of your cloak drive then telling your team to attach and swarm is a trademark offense tactic of a Gunboat pilot. Armed with emp l2's, and l2 lasers that spit out like lightning. The empire have recently uncovered the specs for the famous antiwarp drive from a downed Cloud City Escort craft, and has decided to use the Gunboat prototype as it's first test. Use anti to corner your enemy in their own flagroom with no way out, as your team mercilessly hocks into em :)

[ Technical Specifics ]

8 - CAPITAL SHIP - Imperial Star Destroyer

The backbone of the Imperial attack. One of these baby's per team. ISD's form the crux of the imperial fleet, often opting for a passive base defense role, but when in the hands of a skillful commander, can be used for offense. Imperial fighters may attach to their Capital ship at any bounty. Antiwarp drives, stealth drives and X-Radar facilities are all standard on board these motherships.

[ Technical Specifics ]


REBELS (Freq 1)



4 - Y-Wing

Renown for it's support role in lobbing in protons to an unsuspecting enemy, the YWings have become famous ever since their integral role in the first destruction of the first Death Star. Armed with l3 protons, and greenable l3 ion cannons, these thrusty rebel Bombers prove to be a must for base defense. On offense, they are equally as deadly, with streams of protons often allowing the faster dogfighters and auxiliary units the room to move into the enemy flagroom


[ Technical Specifics ]

5 - X-Wing

The most famous of all Rebel Alliance ships, mostly because of Luke Skywalker's valiant trench run. A lot thrustier and a little more armored than its dogfighting counterpart, the Imperial TIE Interceptor, the X-Wing provides excellent, controlled base defense, with high recharge on its shields. Often the choice of a skilled "middle area" frayer, the X-Wing is the all purpose, all terrain vehicle, should u travels take you to Endor, Tatooine or the icy mountains of Hoth.

[ Technical Specifics ]

6 - A-Wing

Fastest ship in the galaxy, the A-Wing, renowned for its speed and devastating emp concussion missiles, make an offensive dogfighter, that tends to either kill in one huge burst, or slowly cripple their enemy. A-Wings are the perfect ship for slowly devastating lone capships. Equipped with an Antiwarp drive, A-Wings have become a must in base offense, where often due to their speed, they can provide antiwarp cover, by avoiding actually going through the base, but by speeding to the outside of the flagroom, while the other team moves in for the flags. An A-Wing - Y-Wing wingman matchup often gives brilliant results when out in the open.

[ Technical Specifics ]

7 - CAPITAL SHIP - Calamari Cruiser

The heart of the rebel attack, only one Cruiser per Rebel team. The Cal Cruiser (or CC as it's known colloquially) provides excellent base defense, with Antiwarp and stealth drives, and X-Radar facilities standard. Best to get the team to green this mothership when defending base, to ensure it's plentiful supply of goodies :)

[ Technical Specifics ]

 

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