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Author
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Topic: TEAM KILLING EVENT
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just a decoy Member Posts: 434 Registered: Oct 2000
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posted 01-17-2003 10:45 PM
Been working on a team killing event for swz. Rules: All ships are placed on same frq. I tested this and think I got all the settings bugs worked out so this happened automaticly. Most kills in a 5 min period wins a prize (whatever the standard event prizes are nowadays). Its a small tight map the only way to get kills is bombing the walls. Test map and settings are in ?go #jad3. Comments appreciated. /JAD [This message has been edited by just a decoy (edited 01-17-2003).] IP: Logged |
Nikuja Member Posts: 68 Registered: Aug 2000
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posted 01-18-2003 03:48 PM
The actual map looks great. I totally love it. Its not to open and its not to closed.But the ship settings will need tweaking, I'm thinking less energy. IP: Logged |
just a decoy Member Posts: 434 Registered: Oct 2000
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posted 01-19-2003 01:42 PM
Going to make the map just a tad bigger but keep the same "tightness". Whizz had the idea of making all the ships same as the jav which will be everyones favorite. I sorta like that idea but I also like varity so I dunno... thoughts?/JAD
------------------ -SYSOP SSCW Apocalyptic Warfare -ICQ 94869920 -jad1337@yahoo.com IP: Logged |
Subslayer ! Member Posts: 254 Registered: Aug 2000
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posted 01-19-2003 09:02 PM
i like the idea  IP: Logged |
Zero + Member Posts: 93 Registered: Apr 2002
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posted 01-20-2003 12:20 AM
we really cant give a solid opinion... unless we get to try it =PIP: Logged |
olive Member Posts: 200 Registered: Oct 2000
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posted 01-20-2003 01:47 PM
i tested it out with jad and craw a few days ago its uber fun you guys should check it out  ------------------ > SWZ Mod > olive@game-it.info > www.game-it.info > forums.game-it.info IP: Logged |
just a decoy Member Posts: 434 Registered: Oct 2000
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posted 01-20-2003 07:01 PM
I think I like whizz's idea best plus it saves me a hell of a lot of time. That being the case all I really need to do is make the map a cunt hair bigger. Event should be ready for mods to start hosting by say this weekend.../JAD IP: Logged |
RedT Member Posts: 395 Registered: Jun 2001
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posted 01-20-2003 08:13 PM
I would like at least 2 different ships.Im thinking about a ship really fast and agile, that can shoot a bomb once every ... lets say 10 seconds. And a slower ship that can lob bombs way faster. So you have like David and Goliath, the fast little ants and the larger bug, the ... ah whatever you get the idea! IP: Logged |
azn-rai Member Posts: 52 Registered: Apr 2002
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posted 01-23-2003 02:06 PM
eg already has an event like that its called TK wars IP: Logged |
Crawdaddy Member Posts: 641 Registered: Jul 2000
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posted 01-23-2003 04:42 PM
I thought this issue had been put to rest, but I guess not.EG sucks. Get lost. -Craw IP: Logged |
just a decoy Member Posts: 434 Registered: Oct 2000
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posted 01-23-2003 10:38 PM
Inspiriation for the event came not from eg but from rude awakenings team killing league zone from several years ago well b4 eg's version. I was in the process of making a map for him in scf since his zone got cancelled. Also the map/settings is nothing like in eg./JAD
------------------ -SYSOP SSCW Apocalyptic Warfare -ICQ 94869920 -jad1337@yahoo.com IP: Logged |
TC Dark Reign Member Posts: 190 Registered: Jan 2001
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posted 01-24-2003 12:57 AM
Here's a twist: instead of having one freq, which I assume you would, make it two freq's so that you can partner up with someoen on the other freq to help you kill your teammate, only thing is, that other person can't shoot and they would have to have more energy. They can overlap your teammate so you could shoot at him and cause damage to your teammate. Maybe they can also rep your teammates into your mines against a wall. Its just an idea, so play around with it. I think it would bring a lot more strategy to the game.[This message has been edited by TC Dark Reign (edited 01-24-2003).] IP: Logged |
just a decoy Member Posts: 434 Registered: Oct 2000
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posted 02-01-2003 09:24 PM
It's up in ?go tk feel free to bug mods to run it  /JAD IP: Logged |