posted 10-04-2002 02:06 PM
Just for the record, did I mention that I second the motion? Lose powerups. I might add, consider increasing the weight of flags slightly too.People are so good at running with flags, it seams to me, that we can make it harder for them now...
Hitherto, it has been a great game with flagging and powerball and short moments of flag-fraying. Henceforth, It will still be a great game too. More so, in fact. Lose the powerups and make the flags a tad heavier and lets see if it helps. That way, people will, once again, be encouraged to flag and discouraged from picking up flags when they don't want to flag.
The problem is: When it is so easy* to run with flags, so easy, in fact, (with the huge repels, the no anti, the ample portals, the power ups, the no weight on the flags) that people can run from 5 or more people for ridiculously long periods of time.
So long, in fact, that one person lagging on a Dial-up (and even me on a DSL) can adopt a strategy that well enable him to run and run indefinitely. The five people chasing actually want to play flagging games, but because it's too easy to run, they are forced to play chase. No one on the runner's team wants to or needs to help him. This activity seduces too many people to give chase and it disrupts certain essential aspects of other main event going on in the zone -- the flagging game.
* I say that it is easy to run because I did it three times in a row -- I flew around center and acquired all 15 of the flags from the other players (at least 5 people where chasing me on the other team), I then stayed in center, reset a few times and then ran around and dropped and won. Not only was it easy, in my opinion, it wasn't very fun either (except watching "fruit _" get mad at me for running around the center with the flags, when that is exactly what he wished he was doing.)