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Author
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Topic: Continuum 0.37 testing arena: Whining topic, whats wrong and good
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Raynor Moderator Posts: 1008 Registered: Aug 2000
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posted 02-14-2002 08:36 PM
both cap ships look ghey, those interceptors with that capship and the blue shield around the other ship.bombers are soooooooooooo big, if they are that big make them stronger and slower, no just make them small again  forced shipsets: they are needed for big ships, but why not (slyths or quickshots idea if im correct) make only the capships bigger and the other ships normal. get standard capships if thats possible, i really dont like flying with that ugly red/white weasel, i like the normal colours... im not sure if its possible, but lets make greens smaller, they look so ugly  IP: Logged |
Chicken-Man- Member Posts: 252 Registered: Oct 2001
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posted 02-14-2002 09:09 PM
well if this STUPID cont.36-.37 install would WORK then i could complain too, but it sounds horribleIP: Logged |
Chicken-Man- Member Posts: 252 Registered: Oct 2001
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posted 02-15-2002 10:27 AM
now i can complain......that shipset is horrible, gj to whoever made that lol i think the bomber is too big for its speed, and why use 2 star destroyers as caps? flying deathstar!:P i think we should stay with the ships, ship settings, ship sets, same lvl weapons, and no flag upgrades!!! but other than that i like it cool A1 thingy whoever did that gj i could find alot more to whine about, but tats too much to type oh and pointy, i got my graphics orkin $  IP: Logged |
just a decoy Member Posts: 284 Registered: Oct 2000
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posted 02-15-2002 11:53 AM
The caps are shown as 2 samples of the same ship one is 3x3 tiles the other is 4x4 tiles (2 "samples" of the same ship just one is a tad larger). Once the ship set is final and a desison is made, Cuervo (the ream cm :P) will finish the ship designs add the roll graphics etc... ?go research is just that RESEARCH nothing in there is final nothing in there is even close to ready for release in the public arena. Please understand nothing in that arena is finished. There is still LOTS to discuss and decide. The only reason the arena was made public was to give the swz population a chance to see what .37 can/cant do and to get imput from our players to see if this is something we want to try. IF we do decide to use a larger ship graphic for caps we will have to force people to use ships 7/8 graphics but your normal ships wont be "forced" there is no default "large graphic so big caps will have to be forced... I am still questioning wether or not cm should have even shown this to people, as its what I would consider an early beta test. I knew he would get some backlash over the unfinished samples Just keep in mind we all wants whats best for swz and we are just considering ALL of our options. Before when swz never tried ANYTHING new this forum was always flooded with ideas. Now that ideas are becomming a reality all we get is complaints sigh.. IP: Logged |
Spiraluser Member Posts: 66 Registered: Sep 2000
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posted 02-15-2002 09:40 PM
I like the new shipset and I like both of the new cap graphics. I also like flag upgrades.The research zone shows potential... though really, how much input can you expect from SWZ players if you aren't even using semi-final settings? It's basically an unchanged SWZ with a different looker and bigger ships... Anyway, just keep the ships balanced... keep the caps rare, and preserve classic SWZ flagging. It's important to a lot of non-staff people too.
Spiral IP: Logged |
Misoza Member Posts: 91 Registered: Jan 2001
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posted 02-16-2002 02:29 AM
meh, i like the new shipset, but i spose those who arent used to the old one would be miffed.I think other than ship meddling we should look into other ideas, i like how pb has a floating scoreboard and event specific sounds, maybe when a freq has all 15 a timer could start up or something so attacking freq has somethin to go by. I dunno, i jus think everyone has got tunnelvision idea-wise becus they got shown big ships, an thats all they can think of. and btw with the "forced" shipset issue, isnt there something in the options about "use optional level graphics and sound"
does unticking this make a diff? IP: Logged |
doctord Moderator Posts: 173 Registered: Apr 2001
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posted 02-16-2002 05:27 AM
First off great job on all aspects involving graphics design.But I sense to much focus on looks not feel or the mechanics of the game. My concern is the more graphic intensive we make this zone the bigger FPS hit people will have. Something to keep in mind, lets maintain balance. I would be more interested on how the new settings can be leveraged for improved game play. As a recommendation to the staff I would roll out changes in phases. Test each phase with the zone and tell us what was changed. That way we can stay focused on what needs tested. NOW a recommendation to the SWZ community lets be patient and mature in our feedback to the staff. This is a chance for everyone to become a part of the zone and the game itself. Providing immature feedback to the staff results in wasted effort on your part and the staff is less likely to ask for opinions in the future. Looking forward to helping with new goodies........... DOC IP: Logged |
Chicken-Man- Member Posts: 252 Registered: Oct 2001
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posted 02-16-2002 06:37 AM
Originally posted by just a decoy: ream cm no!
[This message has been edited by Chicken-Man- (edited 02-16-2002).] IP: Logged |
DCR Member Posts: 650 Registered: Aug 2000
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posted 02-16-2002 09:10 AM
Fuck Continuum.IP: Logged |
Slyth Member Posts: 496 Registered: Dec 2000
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posted 02-16-2002 09:26 AM
Has anyone been to Warzone lately? Personally I like how they display a timer whenever a team has all the flags. It can be distracting since it is so large, but if we just shrink the size and stick it in a corner somewhere that would be cool. Plus their bot kicks ass. It gives you full control over a priv freq. You can name your freq, kick players, invite players, lock the freq, etc. I'm not suggesting we steal that but some of those ideas would be great for swz.About the research arena, I love the big cap ships. They would add an interesting twist. Keep in mind that the rebel freq won't be using a star destroyer, so at most only one of those designs will be used, so i don't see why people are complaining about it. I also like the idea of larger bombers, seeing how bombers are supposed to be larger than fighters, but that may cause some problems when designing tight bomblines in bases. btw. If people are against being forced to download the large cap ships, just design larger lancaster and shark graphics.  IP: Logged |
Filler Moderator Posts: 172 Registered: Sep 2000
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posted 02-17-2002 02:52 AM
The shipset is not complete.
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Shockwave Member Posts: 16 Registered: Jun 2001
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posted 02-17-2002 03:29 PM
Alright here are my thoughts:Big Cap ships - Two thumbs up. I found them to be a blast to play with and against. I have always hated capships, however the news ones have changed my mind. I would actually prefer it if you used the larger of the two ships. Larger Jav - I had no problem playing as it. However, the majority seems to dislike it. New Spider - The look of the new spider is pure genius. The ship looks exactly how I would imagine a cloaker should - small and sneaky. I would love this ship to be forced. Forced Shipset - I'm afraid I would despise you guys if you replaced this sleek warbird of mine.. unless you showed me something better, but that you have not done. Flag upgrades - I am kind of against them. This is a mere preferance thing and I wouldn't raise a fuss if you kept them. Bases and Big Caps - A few of the bases we have already work with the smaller of the big caps, and I don't think making bases for the big caps would be a problem. The caps aren't THAT terribly big, and I think it would be fun to hide behind a big cap as it rushes through a tight corrider. I absolutely love what Slyth said about the Warzone bot. Imitation is the highest form of flattery, so feel free to get a copy. IP: Logged |
Quickshot* Member Posts: 173 Registered: Jul 2000
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posted 02-17-2002 03:32 PM
the only thing i really don't like which i can see others are having the same problem with is the "forced" ships and the way they look, granted i know everyone ie saying it is just a test and i fully understand that.but i think what we should do, maybe with help of strong graphical ppl. is deisign a lot of ships for the large ships and force those ones. then we can download the ones we like out of the ones available to download. that would solve a lto of turmoil being discussed out there. but jsut for my information, when we are talking forced ships. are you forcing the .bm2 file of the ship, or the actual ship number 7 and 8 in the game reguardless of the look of the ship. is there any way that the sysop of the zone (or whoever is making these decessions) can say just force ship 7 and 8 as the ship itself istead of the graphical file...i just don't understand what we are talking bout when we are forcing ships. Quick* IP: Logged |