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Author Topic:   Cont .37&SWZ
Reelik
New Member

Posts: 4
Registered: May 2001

posted 12-04-2001 10:51 PM     Click Here to See the Profile for Reelik     Edit/Delete Message Reply w/Quote
With the release of version .37 immiment, I was wondering if there are any plans to make use of its new features and what everyone thinks about it. One huge difference I can see is the ability to modify ship radius now. Capital ships can be made to be bigger than regular ships etc.. Do we really want that though? It will really change everything.. The map will have to have a huge overhaul, tactics will be much different and such. Do you guys disagree or agree with a change in ship radius for capital ships?

Reelik

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Crawdaddy
Member

Posts: 92
Registered: Jul 2000

posted 12-04-2001 11:45 PM     Click Here to See the Profile for Crawdaddy   Click Here to Email Crawdaddy     Edit/Delete Message Reply w/Quote
I say go for it. Tactics will most certainly change and I hope they do! If tactics all of a sudden change, then there's no separation between newbie flaggers and vets. It's something that has happened in the past and I think it helped the zone, personally. Remember when the new ships settings were implemented? (probably not) We were ALL newbies. The point is that if you're a newbie now and you're playing against badasses, it's hard to gain any kind of skill because you just keep getting beaten down. This will give everyone a fresh start again in some aspects. Even centerkilling will be different because of new ship widths. I'm ready for new and innovative tactics. And if we get a new, only a few bases would suffice for now to let everyone get accustom to the new ship settings. Maybe we'll see new-and-improved versions of the old planets??? I hope so!

-Craw

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Misoza
Member

Posts: 79
Registered: Jan 2001

posted 12-05-2001 03:40 AM     Click Here to See the Profile for Misoza   Click Here to Email Misoza     Edit/Delete Message Reply w/Quote
I think bases would need to be restructured so as to have multiple entrances and paths through to the flag room. The wide open path would take longer but small fighter could zip through small tunnels and passegways making attack and defense a lot more intricate.

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A Wasp
Moderator

Posts: 284
Registered: Nov 2000

posted 12-05-2001 07:34 AM     Click Here to See the Profile for A Wasp   Click Here to Email A Wasp     Edit/Delete Message Reply w/Quote
I am possitive for a change of the Capships size, it would be cool to have a cap that block an whole tube.

Dont change the size of the fighters and bombers. Well, a big spider would be cool, but not a big weasel. Maybe we could make both the terrier and the spider to get a "big" ship in both freqs.

I am not sure if we should change the settings in duel or league. I dont think so.

That's my 2 cents.

//Wasp

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bzzzz

- SWZT Referee
- SWZT Webmaster Slave


- a_Wasp@hotmail.com

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WhizzBanger
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Posts: 171
Registered: Aug 2000

posted 12-05-2001 08:12 AM     Click Here to See the Profile for WhizzBanger   Click Here to Email WhizzBanger     Edit/Delete Message Reply w/Quote
Definatly yea!
Finally a way to tackle the overpowered capships. Indeed, different ways to flagrooms, where capships would have to take the detour... the thought of it only makes me think "l33t!". Dont make em too big though. Remember that when you make em bigger, they not only would have to take detours, but they would eat alot of more bullets. I like it
Other ships: keep em the same...

- whizzy

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C'baoth
Member

Posts: 94
Registered: Aug 2000

posted 12-05-2001 08:20 AM     Click Here to See the Profile for C'baoth   Click Here to Email C'baoth     Edit/Delete Message Reply w/Quote
I'm all for anything that decreases the importance for capships. Although the best option would making 2 new fighters instead.

One question though, what happens when a 4x4 tile cap attaches to a 1x1 fighter flying through a 2 tile wide tunnel?

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SWZFL Coordinator
SWZFL Slave Driver

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Klowd
New Member

Posts: 4
Registered: Dec 2001

posted 12-05-2001 08:32 AM     Click Here to See the Profile for Klowd   Click Here to Email Klowd     Edit/Delete Message Reply w/Quote
Did you just read my post C'baoth? Hehe, that was my idea :P

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Klowd

Don't talk about it, just do it.

[This message has been edited by Klowd (edited 12-05-2001).]

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C'baoth
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Posts: 94
Registered: Aug 2000

posted 12-05-2001 11:36 AM     Click Here to See the Profile for C'baoth   Click Here to Email C'baoth     Edit/Delete Message Reply w/Quote
Err, no I've been saying that for ages, caps sux0rs.... completely unbalances the flag game. But unfortunately most people believe that a) overpowered slugs with 10^5 energy and far too many specials are cool and b) caps are what makes SWZ Special(TM).

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SWZFL Coordinator
SWZFL Slave Driver

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FlyingFortress
Member

Posts: 623
Registered: Aug 2000

posted 12-05-2001 02:28 PM     Click Here to See the Profile for FlyingFortress   Click Here to Email FlyingFortress     Edit/Delete Message Reply w/Quote
We are already past the planning stages for alot of new features coming to swz in the future. This includes taking advantage of cont .37 for new gameplay elements, a new shipset and a map...

Keep posting suggestions though, we are listening

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Slyth
Member

Posts: 476
Registered: Dec 2000

posted 12-05-2001 03:38 PM     Click Here to See the Profile for Slyth   Click Here to Email Slyth     Edit/Delete Message Reply w/Quote
heh C, I brought up that point about the cap ship turreting on a previous post. ../ubb/Forum11/HTML/001002.html

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TPS
Member

Posts: 1678
Registered: Sep 2000

posted 12-06-2001 02:45 AM     Click Here to See the Profile for TPS   Click Here to Email TPS     Edit/Delete Message Reply w/Quote
Another note, SWZ will switch to Cont. only then, with which I don't have any problems (the limited time that I get around to playing ) but others do.

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C'baoth
Member

Posts: 94
Registered: Aug 2000

posted 12-06-2001 03:32 AM     Click Here to See the Profile for C'baoth   Click Here to Email C'baoth     Edit/Delete Message Reply w/Quote
HAEJ#A�T#!"G"�WUYH#%NSEAG"A#G#%AHJN#A!!!"!!T�"!R"#T%"!"!!!! Okay.... I'll just stfu, because apparently everyone have said what there is to say already. :/

(This post is copyrighted, trademarked, and patented, say something just resembling it and I'll sue your arse off)

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y1
Member

Posts: 186
Registered: Aug 2000

posted 12-06-2001 04:36 PM     Click Here to See the Profile for y1   Click Here to Email y1     Edit/Delete Message Reply w/Quote
I stil love you C :D

-X-
y1

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RedT
Member

Posts: 181
Registered: Jun 2001

posted 12-06-2001 06:10 PM     Click Here to See the Profile for RedT     Edit/Delete Message Reply w/Quote
I still don't.

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FluffyWhiteBunny
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Posts: 19
Registered: Aug 2001

posted 12-06-2001 06:31 PM     Click Here to See the Profile for FluffyWhiteBunny     Edit/Delete Message Reply w/Quote
another new map? jez, poor FF

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midnight
Member

Posts: 114
Registered: May 2001

posted 12-18-2001 06:35 AM     Click Here to See the Profile for midnight     Edit/Delete Message Reply w/Quote
you guys should post more in the dev forum it would get seen by more eyes

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WhizzBanger
Moderator

Posts: 171
Registered: Aug 2000

posted 12-18-2001 06:42 AM     Click Here to See the Profile for WhizzBanger   Click Here to Email WhizzBanger     Edit/Delete Message Reply w/Quote
actually, this is alraedy in the works... no further details shall i release atm, but it IS in the works.

- whizz

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Packetloss
Member

Posts: 60
Registered: Sep 2001

posted 12-18-2001 10:10 AM     Click Here to See the Profile for Packetloss   Click Here to Email Packetloss     Edit/Delete Message Reply w/Quote
From what i hear from the guys working of swz and updating it, that with the new conti, every server will have its own ship sets for its arena,
well i think i heard, that not sure

[This message has been edited by Packetloss (edited 12-18-2001).]

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doctord
Moderator

Posts: 117
Registered: Apr 2001

posted 12-18-2001 06:44 PM     Click Here to See the Profile for doctord   Click Here to Email doctord     Edit/Delete Message Reply w/Quote
Chk this out for info on .37 make sure u look at archive area.
http://www.shanky.com/server/

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Heart Break Kid
Moderator

Posts: 502
Registered: Jul 2000

posted 12-18-2001 08:59 PM     Click Here to See the Profile for Heart Break Kid   Click Here to Email Heart Break Kid     Edit/Delete Message Reply w/Quote
I'm sure people will love the new features Continuum/Subspace has in store for it. Want a sneak peak at just a few of the new features? Click the link below:
http://www.subspacehq.com/swzl/hockey1.jpg

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-HBK
hbk@ds98.net
ICQ #: 26013449
SSCX Star Warzone League Sysop

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Slyth
Member

Posts: 476
Registered: Dec 2000

posted 12-19-2001 03:32 PM     Click Here to See the Profile for Slyth   Click Here to Email Slyth     Edit/Delete Message Reply w/Quote
Ooh. Aah. Gee.

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KillerKongFu
Member

Posts: 69
Registered: Dec 2000

posted 12-19-2001 08:43 PM     Click Here to See the Profile for KillerKongFu   Click Here to Email KillerKongFu     Edit/Delete Message Reply w/Quote
Hey I would be intrested in helping with the artistic and programing aspect of the update who do e-mail to help out?

KKF

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tones
Member

Posts: 67
Registered: Aug 2000

posted 12-20-2001 03:57 AM     Click Here to See the Profile for tones     Edit/Delete Message Reply w/Quote
heheh, as long as i can use the original shipsets...i'm too used to them by now. i cant aim with anything else, even with the swz shipset. LOL!

- tones

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Raynor
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Posts: 933
Registered: Aug 2000

posted 12-20-2001 08:24 AM     Click Here to See the Profile for Raynor   Click Here to Email Raynor     Edit/Delete Message Reply w/Quote
swz shipset sux, someone with to many time needs to build a new leeter one then the normal ss shipset

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