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Author
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Topic: Cont .37&SWZ
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Reelik New Member Posts: 4 Registered: May 2001
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posted 12-04-2001 10:51 PM
With the release of version .37 immiment, I was wondering if there are any plans to make use of its new features and what everyone thinks about it. One huge difference I can see is the ability to modify ship radius now. Capital ships can be made to be bigger than regular ships etc.. Do we really want that though? It will really change everything.. The map will have to have a huge overhaul, tactics will be much different and such. Do you guys disagree or agree with a change in ship radius for capital ships? Reelik IP: Logged |
Crawdaddy Member Posts: 92 Registered: Jul 2000
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posted 12-04-2001 11:45 PM
I say go for it. Tactics will most certainly change and I hope they do! If tactics all of a sudden change, then there's no separation between newbie flaggers and vets. It's something that has happened in the past and I think it helped the zone, personally. Remember when the new ships settings were implemented? (probably not) We were ALL newbies. The point is that if you're a newbie now and you're playing against badasses, it's hard to gain any kind of skill because you just keep getting beaten down. This will give everyone a fresh start again in some aspects. Even centerkilling will be different because of new ship widths. I'm ready for new and innovative tactics. And if we get a new, only a few bases would suffice for now to let everyone get accustom to the new ship settings. Maybe we'll see new-and-improved versions of the old planets??? I hope so!-Craw IP: Logged |
Misoza Member Posts: 79 Registered: Jan 2001
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posted 12-05-2001 03:40 AM
I think bases would need to be restructured so as to have multiple entrances and paths through to the flag room. The wide open path would take longer but small fighter could zip through small tunnels and passegways making attack and defense a lot more intricate.IP: Logged |
A Wasp Moderator Posts: 284 Registered: Nov 2000
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posted 12-05-2001 07:34 AM
I am possitive for a change of the Capships size, it would be cool to have a cap that block an whole tube.Dont change the size of the fighters and bombers. Well, a big spider would be cool, but not a big weasel. Maybe we could make both the terrier and the spider to get a "big" ship in both freqs. I am not sure if we should change the settings in duel or league. I dont think so. That's my 2 cents. //Wasp ------------------ bzzzz - SWZT Referee - SWZT Webmaster Slave - a_Wasp@hotmail.com
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WhizzBanger Moderator Posts: 171 Registered: Aug 2000
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posted 12-05-2001 08:12 AM
Definatly yea! Finally a way to tackle the overpowered capships. Indeed, different ways to flagrooms, where capships would have to take the detour... the thought of it only makes me think "l33t!". Dont make em too big though. Remember that when you make em bigger, they not only would have to take detours, but they would eat alot of more bullets. I like it  Other ships: keep em the same...- whizzy IP: Logged |
C'baoth Member Posts: 94 Registered: Aug 2000
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posted 12-05-2001 08:20 AM
I'm all for anything that decreases the importance for capships. Although the best option would making 2 new fighters instead. One question though, what happens when a 4x4 tile cap attaches to a 1x1 fighter flying through a 2 tile wide tunnel? ------------------ SWZFL Coordinator SWZFL Slave Driver IP: Logged |
Klowd New Member Posts: 4 Registered: Dec 2001
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posted 12-05-2001 08:32 AM
Did you just read my post C'baoth? Hehe, that was my idea :P------------------ Klowd Don't talk about it, just do it. [This message has been edited by Klowd (edited 12-05-2001).] IP: Logged |
C'baoth Member Posts: 94 Registered: Aug 2000
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posted 12-05-2001 11:36 AM
Err, no I've been saying that for ages, caps sux0rs.... completely unbalances the flag game. But unfortunately most people believe that a) overpowered slugs with 10^5 energy and far too many specials are cool and b) caps are what makes SWZ Special(TM). ------------------ SWZFL Coordinator SWZFL Slave Driver IP: Logged |
FlyingFortress Member Posts: 623 Registered: Aug 2000
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posted 12-05-2001 02:28 PM
We are already past the planning stages for alot of new features coming to swz in the future. This includes taking advantage of cont .37 for new gameplay elements, a new shipset and a map...Keep posting suggestions though, we are listening  IP: Logged |
Slyth Member Posts: 476 Registered: Dec 2000
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posted 12-05-2001 03:38 PM
heh C, I brought up that point about the cap ship turreting on a previous post. ../ubb/Forum11/HTML/001002.html IP: Logged |
TPS Member Posts: 1678 Registered: Sep 2000
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posted 12-06-2001 02:45 AM
Another note, SWZ will switch to Cont. only then, with which I don't have any problems (the limited time that I get around to playing ) but others do.IP: Logged |
C'baoth Member Posts: 94 Registered: Aug 2000
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posted 12-06-2001 03:32 AM
HAEJ#A�T#!"G"�WUYH#%NSEAG"A#G#%AHJN#A!!!"!!T�"!R"#T%"!"!!!! Okay.... I'll just stfu, because apparently everyone have said what there is to say already. :/ (This post is copyrighted, trademarked, and patented, say something just resembling it and I'll sue your arse off)  IP: Logged |
y1 Member Posts: 186 Registered: Aug 2000
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posted 12-06-2001 04:36 PM
I stil love you C :D-X- y1 IP: Logged |
RedT Member Posts: 181 Registered: Jun 2001
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posted 12-06-2001 06:10 PM
I still don't.IP: Logged |
FluffyWhiteBunny Member Posts: 19 Registered: Aug 2001
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posted 12-06-2001 06:31 PM
another new map? jez, poor FF  IP: Logged |
midnight Member Posts: 114 Registered: May 2001
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posted 12-18-2001 06:35 AM
you guys should post more in the dev forum it would get seen by more eyesIP: Logged |
WhizzBanger Moderator Posts: 171 Registered: Aug 2000
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posted 12-18-2001 06:42 AM
actually, this is alraedy in the works... no further details shall i release atm, but it IS in the works.- whizz IP: Logged |
Packetloss Member Posts: 60 Registered: Sep 2001
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posted 12-18-2001 10:10 AM
From what i hear from the guys working of swz and updating it, that with the new conti, every server will have its own ship sets for its arena, well i think i heard, that not sure
[This message has been edited by Packetloss (edited 12-18-2001).] IP: Logged |
doctord Moderator Posts: 117 Registered: Apr 2001
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posted 12-18-2001 06:44 PM
Chk this out for info on .37 make sure u look at archive area. http://www.shanky.com/server/ IP: Logged |
Heart Break Kid Moderator Posts: 502 Registered: Jul 2000
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posted 12-18-2001 08:59 PM
I'm sure people will love the new features Continuum/Subspace has in store for it. Want a sneak peak at just a few of the new features? Click the link below: http://www.subspacehq.com/swzl/hockey1.jpg ------------------ -HBK hbk@ds98.net ICQ #: 26013449 SSCX Star Warzone League Sysop IP: Logged |
Slyth Member Posts: 476 Registered: Dec 2000
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posted 12-19-2001 03:32 PM
Ooh. Aah. Gee.IP: Logged |
KillerKongFu Member Posts: 69 Registered: Dec 2000
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posted 12-19-2001 08:43 PM
Hey I would be intrested in helping with the artistic and programing aspect of the update who do e-mail to help out?KKF
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tones Member Posts: 67 Registered: Aug 2000
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posted 12-20-2001 03:57 AM
heheh, as long as i can use the original shipsets...i'm too used to them by now. i cant aim with anything else, even with the swz shipset. LOL!- tones
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Raynor Moderator Posts: 933 Registered: Aug 2000
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posted 12-20-2001 08:24 AM
swz shipset sux, someone with to many time needs to build a new leeter one then the normal ss shipsetIP: Logged |