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Author
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Topic: Rebel Weakness...
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911POZ Member Posts: 209 Registered: Aug 2000
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posted 05-29-2001 09:02 PM
In this post i will bring nothing new, i will talk about known facts and propose solutions that have already been suggested and most of my post is total garbage. If you are a staff member, especially a high class like Tailchaser, reading this post will be a total loss of your time. I recommend you press the back button on your browser now.You haven't yet ? Do so. Notice : You are currently loosing precious time that you could use reading post that actually bring something new. Too bad for the ones that are still reading. Of course there is the fact that there is usually more people centerkilling on freq 1 compared to freq 0 but everyone already knows that. But that has nothing to do with my post. My post is about something especially important with the map we have been using for quite a while now. Something that makes almost no difference for the people who are centerkilling. But makes a huge difference for the people that are flagging. It is called "Wall Bombing". A great aspect of the game that allow bomber from outside a base to attack people inside a base by bombing wall. And because of the bomb explosion it damages ships that are near, near the wall that is getting bombed. What i'd like to point out is the fact that the Rebel freq (AKA freq 1) is nearly unable to efficiently wall bomb. Many of you have seen advanced players wall bomb as they could in Levi (ship 4) doing the best they can and hardly killing anything. On the opposite it is awfully easy to wall bomb in Javelin (ship 2). On the very well known map with G2 and R2 bases Wall bombing was present but not especially effective or used. Cloud city, G2, R2, and other were bases where wall bombing was almost absent. On the new map, almost every base is "wall bombable". Droid, Main reactor, T20, Barking frog, Manufacturing plant. All the bases that are used the most. Other bases includes "machine-" base, as anyone tried to defend this one ? seems impossible. There is also ladies, some parts are wall bombable but nothing really important. Wall bombing helps Empire (freq 0) a lot. And im asking everything but to remove wall bombing. I love wall bombing, whenever i can, i wall bomb. But i feel there is something unbalanced about this. I have no good ideas. And i am sorry for all the people still reading this idiotic post. IP: Logged |
DEAF Moderator Posts: 142 Registered: Aug 2000
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posted 05-29-2001 11:08 PM
christ, you actually think wall bombing is a good aspect of this game?IP: Logged |
BloodDrinker Member Posts: 109 Registered: Feb 2001
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posted 05-29-2001 11:19 PM
Yeah... I'd rather see wallbombing stop altogether. Why do you want twice as many people choking up droid and other such bases? On another note, freq 1 ships are already powerful enough in flagging situaions. Why give them any more advantage? Besides, bouncing bombs are a great boon to those who use them properly. If you really want to wallbomb, play a jav. I would suggest using other tactics to win a flagging game, though. Wallbombing is a nuisance.
------------------ BloodDrinker {Eminence} -A reasonable man tries to adapt to the world around him. An unreasonable man tries to adapt the world to himself. Therefore, all change is dependant upon the actions of unreasonable men.
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FlyingFortress Member Posts: 430 Registered: Aug 2000
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posted 05-29-2001 11:22 PM
Wallbombing isnt even that great to do... I find that most players who do it are usually trying to maintain a good rec...It actually makes me mad sometimes when i have teamates outside wallbombing when they could be inside the base, fighting at the front line, and contributing a heck of alot more to the team. IP: Logged |
penspinner Moderator Posts: 179 Registered: Aug 2000
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posted 05-30-2001 01:23 AM
Actually 911 ... from what I recall G2 was one of the first bases where wallbombings started to happen. With 20 ppl per freq regularly (even at the hours I play at), the defenders could spare 4 or 5 wallbombers in the circle area to play hell on the attackers trying to squeeze through the hallway. Similar strategies were used in C19 where defending wallbombers didn't have to commit to defending one of the hallways, and with light fighter support outside the door the team can hold out for long periods as long as the wallbombers knew what they were doing.Lame? perhaps. Nuisance? Far beyond it. At some places it's as effective as flooding bullets down a hallway ... Where the latter measures on the lameness scale might depend on which you like flying more, fighters or bombers. hint hint. : P Balance? IMO it's the base/map maker's job, not the sysop in charge of the settings. Just as you can make bases that favor non-bounce bombs, you can also make bases that favor bouncing bombs. That's all. -pen IP: Logged |
911POZ Member Posts: 209 Registered: Aug 2000
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posted 05-30-2001 07:18 AM
how about 2 bounces for the levi ?IP: Logged |
DCR Member Posts: 425 Registered: Aug 2000
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posted 05-30-2001 08:57 AM
Wallbombing is gay, it's a pitiful tactic for pilots who lack the skill to earn their good records at the front lines in a base, and if I had my way, the people who do it (especially the pussies on public freqs who do it on priv nights just to be lame) would be permanently network banned.As for doing it in a Levi, it should be no harder than in a Javelin..but given the skill level of a typical wallbombing faggot, I can understand why they whine. [This message has been edited by DCR (edited 05-30-2001).] IP: Logged |
Raynor Moderator Posts: 656 Registered: Aug 2000
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posted 05-30-2001 10:26 AM
911 grow balls  IP: Logged |
wald0 Member Posts: 249 Registered: Jan 2001
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posted 05-30-2001 02:25 PM
i think wall bombing is really annoying. whenever you try to attack droid, there's nothing you can do about the last hallway before the fr. no matter what, you can't get through there without reps when the other team is wall bombing the hell out of that place. i don't think it should be taken out though, because it makes the game more challenging, more complicated, and ultimately more fun. not only do you have to deal with nme bullets and direct bomb hits, but you have to compensate for wall bombers, and keeping a safe distance from walls being bombed.and about taking it out...that's just impossible. there's no way that can be enforced. if you want to ban people who wall bomb, you might as well just ban people who fire bullets. all in all, wall bombing is a part of subspace, and swz. javs for freq 0, levis for freq 1. wall bombing with emps is pretty much useless because someone would have to be right next to the wall for it to have even little effect. IP: Logged |
Slyth Member Posts: 286 Registered: Dec 2000
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posted 05-30-2001 03:32 PM
bouncing bombs are so much more affective in flag gamesIP: Logged |
Omega_Phase Member Posts: 44 Registered: Apr 2001
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posted 05-30-2001 05:20 PM
well as much as i hate wallbombing i agree with wald0 it is an aspect of the game. something we all have to deal with, i mean as much i make fun of the wallbombers. it is something that happensi can be solved. just amke the bases an extra wall thicker than normal. have all the hallways have two walls instead of just one. or to the extreme of having the sysop take out the setting that says explosions on walls take damage. 2 resolutions i can only see one happeneing (IN A LONG TIME) IP: Logged |